Workshop Exposes Students to Video Game Development

2013-06-24

News

 

On June 22, Tumo students got to test out the Crysis game levels developed by participants in the CryENGINE workshop. With the guidance of information system specialist Hovsep Stepanyan, a group of students journeyed to the other side of the console to create video game levels of their very own.

 

Using the CryENGINE software program, students in the two-month workshop had the opportunity to design advanced, specially tailored video game environments.

 

They started off with an empty 3D space provided by the program, on which they arranged landscapes, modified colors, and established point triggers between various objects. In the end, they each contributed their own unique world for use on CryENGINE’s Crysis game system.

 

“Now that I can create my own levels for video games, my attention automatically drifts to the background environment of the games I play,” says Arman Kirakosyan, a two-year Tumo student who took the workshop and plans on pursuing game development as a career.

 

The success of the workshop will be carried forward into the summer session with Beginner and Intermediate level workshops being offered in the months of July and August.